Gridlock movie 20139/22/2023 ![]() ![]() This works out awesomely for traffic as straight-through traffic seems to just 'stop' for some reason at times. For the most part, you are avoiding four way intersections and instead are using quite a few T-intersections. Intersections - This is something that is actually very well done in your layout. I will try and update this when I have more information. What makes me hesitant is that you require a road connection to build a City Hall. Outside Connections - I am not sure if roads outside are needed in the long run (when you can import/export people/goods via ferry, rail and air port), but this is speculation at this point in time. Avoid the corners as this can cause sim overflow in cross walks. My knowledge on street cars is a bit lower, but I would keep the same notions as the buses. Keep the coverage to the residential areas only and avoid intersections. The same goes for your education as far as up to high school goes (college and university take the normal public transit systems). Do not worry about covering a street if it only houses a single building (And also put the sign on the side next to the building so the sims do not have to walk :)). You will want the coverage for this to be anywhere sims will go (buildings, pretty much). Put them in the middle of roads and keep the green overlay fairly nice. This has the potential to hold up the traffic at those intersections while people are loading/unloading and can also then clog an intersection with pedestrians recently unloaded. The key to buses is to NOT put the bus stops at intersections. Ferries will actually depend heavily on these systems as they only transport people, not vehicles. Mass Transit - The only things that will help traffic in your town are buses and streetcars. This is a lot of traffic for no good reason. If a person wants to get to the second building on the left hand side of the avenue they will have to drive all the way down the right side, do a U-turn and come back up in order to turn into their destination. This is the major difference and the reason as to why avenues are evil as a street replacement. They will allow people to drive to their destination and turn in. Streets are much better for everything else and can still be made into high-density. ![]() Of note, it is better to place commercial down avenues as they generally get foot traffic, not vehicle traffic. ![]() They are meant to handle large traffic routes with as few intersections in them as possible. You will really never want to use avenues exclusively because they have a meridian. So focus on the first-come, first-serve when designing your city and laying down where you want things to flow to.Īvenues vs Streets - Streets and avenues are not interchangeable. Now the AI will often take roundabout routes, but these are rarely helpful and you will often see that a vehicle will drive around in a circle three times before making the right hand turn it wanted to take. It is a first-come, first-serve mentality with very little variance. The following is gathered information in a list of bullet points as there just is no other way to do this without rambling: Traffic is something my friends and I have spent a bit of time on as it is the major choke point in every city. What can I do? How can I prevent gridlocks? Are there any particular methods to reducing the amount of traffic on the roads? Here is a screenshot of how my city is zoned Here are some screenshots of my current city layout and mass transit My street car system is well used and has low wait times, however my buses have long wait times (due to the gridlock) and therefore the service is under-performing. I have park and ride stops on main roads with good access. I already have a fully working mass transit system consisting of street cars, buses, and ferries. However, due to the immense amount of traffic in my city, I have buildings burning to the ground before a fire engine ever gets near them, my students can't get to school because the buses are spending hours sat at traffic lights, and garbage is piling up along the sides of the street because it's never getting picked up! I have all of the required buildings to make it all work, enough power and water, enough happiness to keep going and everything that a sim would ever need. ![]()
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